Well that's a difficult question. They're both equally as good in my opinion.
The idea for this piece was to create a sequence of audio textures using SynthDef’s for instruments, and Pbind patterns for sequencing. I chose to use rough white-noise-like sound textures because of their soothing nature. – (Soothing, bah, like they could sooth the pain of SuperCollider)
Here is a summary of the sound based Ugen’s for each SynthDef.
This is the best score I could whip up with the crappy graphics program on the G5's. I remember a while ago asking Christian whether the open-source "
" could be installed on the G5's, but I forgot what his response was. I must ask him again at some point.